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[DOS_Application]_BIT_Software_-_BitCom_3.58c_-_Distribution_Disks.zip
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KERO.HLP
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1990-06-01
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4KB
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96 lines
@4BitCom -- Communications System@1
@3KERMIT PARAMETERS HELP@1
@5FUNCTION KEYS:@1
@H Show this help page.
@Q Return to main parameters menu.
@F Move cursor to previous field.
@f Move cursor to next field.
@S Move cursor right, or select next field value.
@s Move cursor left, or select previous field value.
This is the Kermit Parameters screen. In this screen you may override
defaults for kermit communications. The keys @F and @f allow you to move
from field to field. The keys @S and @s function differently depending on
what type of field you are in. For more information on the field types,
refer to the main Parameters Menu help.@
@4BitCom -- Communications System@1
@3KERMIT PARAMETERS HELP@1
@3Record Id@1_________@2STRING@1
The record identifier for the current record. It is read-only here. It
may be changed in the main parameters menu.
@3Description@1_______@2STRING@1
A longer description of the record. Also read-only here.
@3Packet Length@1_____@2STRING@1
Here you may specify the desired packet length. You may specify a
different number for SEND and RECEIVE packets. The length must be in the
range of 10-94.
@3Timeout@1___________@2STRING@1
This specifies the number of seconds before we timeout waiting for a host
packet (SEND), and the number of seconds we tell the host to wait before
timing out from one of our packets (RECEIVE).@
@4BitCom -- Communications System@1
@3KERMIT PARAMETERS HELP@1
@3Retries@1___________@2STRING@1
This specifies the number of retries we will make on a packet RECEIVE
before we give up the file transfer.
@3EOL Character@1_____@2STRING@1
This specifies the end of packet character. Usually it is a CR character
(ascii 13) for both SEND and RECEIVE.
@3Padding Character@1_@2STRING@1
This specifies the character we will send as padding. Normally this is the
NUL character (ascii 0).
@3Padding Length@1____@2STRING@1
This specifies the number of characters we need to send before sending each
packet. This is used rarely when the host has timing problems.@
@4BitCom -- Communications System@1
@3KERMIT PARAMETERS HELP@1
@3Packet Start@1______@2STRING@1
This specifies the SEND and RECEIVE packet start character. This is
usually the SOH character (ascii 1).
@3Handshake@1_________@2STRING@1
Wait for this character before sending a packet. If used at all, this is
usually the DC1 character (ascii 17).
@3Quote Character@1___@2STRING@1
This is the default control quote character. Normally this is the #
character (ascii 35).
@3Force Handshake@1___@2SELECT@1
Normally a forced handshake is not necessary between packets. Set this to
YES if you have synchronization problems.
@3File Type@1_________@2SELECT@1
Specify type of file. Unfortunately the file types must match on both the
Sender and Receiver ends or the file may not be transferred properly.@
@4BitCom -- Communications System@1
@3KERMIT PARAMETERS HELP@1
@3File Overwrite@1____@2SELECT@1
This option selects whether you want a file to be overwritten or not if a
received name matches an already existing name. If this is NO, a name will
be constructed using an extension such as "000".
@3Check Method@1______@2SELECT@1
This allows you to change the block checking method used. Kermit supports
the normal 1-byte checksum using 6 bits, a 2-byte checksum using 12 bits,
and a 3-byte CRC using 16 bits.
@3Sliding Window Count@1_@2STRING@1
BitCom kermit supports the sliding window protocol. For a FULL duplex
connection (Echo=No), packets may be sent without waiting for a reply
allowing continuous transmission. This greatly improves kermit throughput.
Here you may specify the number of packets which may be outstanding at a
time. The maximum is 31.
@.